Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Learn Brainstorming and Crazy 8 | Ideation Techniques
Introduction to Game Design
course content

Course Content

Introduction to Game Design

Introduction to Game Design

1. Introduction to Game Design
2. Research and Analysis
3. Ideation Techniques
4. Prototyping
5. Testing and Evaluation

book
Brainstorming and Crazy 8

Brainstorms are often chaotic—everyone talks over each other, ideas pile up, and by the end, we're exhausted but not necessarily any wiser. It feels productive in the moment, but in the long run, nothing really changes. We talk for an hour and then move on.

To fix this, we need to organize everything—not with rigid, military-grade rules, but just enough structure to turn creativity into something actionable. In this chapter, we'll explore ideation methods, starting with a fast-paced technique before diving into others that are both effective and fun.

The method is called Crazy 8, and it's about each team member generating 8 ideas in 8 minutes!

What is the primary goal of the Crazy 8 method?

What is the primary goal of the Crazy 8 method?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

Section 3. Chapter 1
We're sorry to hear that something went wrong. What happened?
some-alt