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Learn Rapid Prototyping | Prototyping
Introduction to Game Design
course content

Course Content

Introduction to Game Design

Introduction to Game Design

1. Introduction to Game Design
2. Research and Analysis
3. Ideation Techniques
4. Prototyping
5. Testing and Evaluation

book
Rapid Prototyping

Generally speaking, game designers do not develop games but instead find ways to present their ideas, whether through sketches, documents, or prototypes. Sometimes, they even fake it until they make it.

To start a rapid prototype, you might simply cut out paper buttons and experiment with different layouts. You may ask why do that when I can design on a screen. And you’re right. You can use tools like Figma or other software. However, having a physical piece to move around, especially when collaborating in the same physical space, encourages creativity and teamwork in a way that digital tools often don’t, particularly in the early stages of design.

Imagine you have an NPC or a bunch of cars that need to move around in your level. Sure, you’ll eventually use AI to control their movement, but at first, you can simply move them along a spline or vector to see how it feels.

In other words, fake it first, try it out. If it works, keep it. If it doesn’t, scrap it and move on to the next idea.

  • Use role-playing as a lo-fi prototyping method to explore dialogue, scenes, and character interactions.
  • Make it immersive by creating props like paper helmets, staffs, or using figurines.
  • Roleplay different user scenarios, such as:
    • Playing a game at a party with friends.
    • Coming home from work and looking for a game to relax.
  • This method helps designers empathize with users by placing themselves in realistic scenarios.
  • Gain valuable insights into what players truly want and how they interact with the game.
What is the primary role of a game designer in the development process?

What is the primary role of a game designer in the development process?

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Section 4. Chapter 2
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