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Fighting Game in Unity | Codefinity
Fighting Game in Unity

Fighting Game in Unity

Get ready to build an awesome fighting game featuring cool animations and a big boss battle! Learn Unity's animation system to create smooth player movements and powerful attacks. Dive into enemy AI, shaping their behaviors from following to rage states. Improve your game with simple UI elements, cool effects, and sounds. Finally, share your game with others to play it.

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Intermediate
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30 chapters
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Outcomes
Learning outcomes
Modules
Testimonials
Recommendations
Codefinity advantages
FAQs
What you will learn
  • In the Unity Intermediate Course, you will learn to build a fighting game with smooth animations, advanced enemy AI, and engaging UI elements. The course covers mastering Unity's animation system, developing player behaviors, and creating complex enemy AI with rage states. You'll enhance your game with particles, effects, sounds, and UI components like menus and health bars. Additionally, you'll revisit and improve a Flappy Bird game with random generation and dynamic obstacles. By the end of the course, you'll be proficient in creating and sharing polished Unity games, equipped with both video and text instructions for comprehensive learning.
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There are 6 modules in this course

Get ready to build an awesome fighting game featuring cool animations and a big boss battle! Learn Unity's animation system to create smooth player movements and powerful attacks. Dive into enemy AI, shaping their behaviors from following to rage states. Improve your game with simple UI elements, cool effects, and sounds. Finally, share your game with others to play it.
In this chapter, we will learn all about animations, how to synchronize animations with movement, and how to smoothly transition between animations.
We will create a full behavior for the player and animate it. The player will be able to move, jump, and attack using different techniques, such as the Rigidbody2D for movement and triggers for attacks and interactions.
We will create the Boss AI and define its behavior based on the player's proximity. When the player is at a long distance, the Boss will either send a projectile or move toward the player. If the player is nearby, the Boss will attack with its weapon. Additionally, when the Boss's health drops below 40%, it will enter a rage state and unleash different, more aggressive attacks.
We will implement major improvements to the game, including adding particles and effects to enhance the overall feel. Additionally, we'll create UI elements such as the main menu and health bar, and ensure they are controllable. Finally, we'll export the game and test it.
We will revisit the game we created in the previous Unity course (Flappy Bird) and enhance it. We'll add random generation, synchronize the background movement with the player, and dynamically move obstacles, creating an endless gameplay experience.

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Kwizera Mugisha

Kwizera Mugisha

The teaching methodology at Codefinity is excellent, and I particularly appreciate how it has prepared me to handle real-world coding problems. Currently, I am delving into Node.js and eagerly anticipate building full-stack projects that integrate all the knowledge I have gained.

Sherry Barnes-Fox

Sherry Barnes-Fox

My first course was 4 hours, I did it in a few days, "nugget-style. The instructions are very clear and easy to understand. There is even a hint to help you get the answer, and if you still cannot get the answer, then you can display the answer. I love the learning style that is used, it engages me.

Bill Wagner

Bill Wagner

I have really liked the browser-based lessons that allow me to code within the lesson. The RUN button allows me to test the code I write before submitting for a grade.

Stephanie Chan

Stephanie Chan

As I went through the first course of the Python track, I liked the way the course was lay out (in easy and digestible modules) with little exercises at the end of each concept.

Daniel Chinea

Daniel Chinea

I have gained a lot of practical and logical thinking skills, along with patience for myself and confidence in myself that I can learn programming.

Steve Bruening

Steve Bruening

The learning was progressive and made it easy to follow along and make progress. I could feel my skills increasing and building on each other as the course went along.

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Recommended if you're interested in learning Unity

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