Course Content
UI/UX Design with Figma
UI/UX Design with Figma
2. Creating and Organizing Objects in Figma
Layers in Figma: Organizing and Managing Your Design ElementsUsing Groups in Figma: Structuring and Nesting Objects EfficientlyShapes in Figma: Creating and Customizing Design ElementsAlignment of Objects in Figma: Precision and Layout OptimizationPen Tool in Figma: Creating Custom Shapes and Vector GraphicsFigma Version History: How to Track and Restore ChangesType Tool in Figma: Adding and Styling Text for UI/UX DesignFonts in Figma: Choosing and Applying Typography EffectivelyTypographic Hierarchy in Figma: Enhancing Readability and UI Design
3. Creating Visuals in Figma
Placing Photos and Videos in Figma: Enhancing Your Designs with MediaUsing Masks in Figma: Clipping and Layering for Advanced VisualsBlend Modes in Figma: Creating Stunning Effects and OverlaysColor and Gradient Fill in Figma: Mastering Palettes for UI/UX DesignButtons and Auto Layout in Figma: Streamlining Interactive ElementsFigma Components: Building Reusable Design Systems EfficientlyStyles in Figma: Creating Consistent Design Systems for UI/UXPlugins and Widgets in Figma: Extending Functionality for Better Workflow
4. Mastering Prototyping in Figma
Layout Grids, Rows, and Columns in Figma: Structuring Your DesignsGrid Theory in Figma: Designing for Precision and ConsistencyFrames vs. Groups in Figma: Choosing the Right StructureConstraints in Figma: Responsive Design Made EasyPrototyping Basics in Figma: Creating Interactive User FlowsVariants in Figma: Streamlining UI Components for EfficiencyComponent Properties in Figma: Enhancing Reusable Design ElementsPractice: Creating Different Buttons in Figma
5. Submitting Work: from Wireframe to Showcase
Wireframing in Figma: Laying the Foundation for a Great UIAnimating UI in Figma: Bringing Designs to LifeDesigning a Mobile App in Figma: From Concept to PrototypeFinalizing the Design: Polishing Your UI for Development HandoffTesting Your App Design: Ensuring a Seamless User ExperienceShowcasing Your Work: Presenting Your Figma Projects
Constraints in Figma: Responsive Design Made Easy
Constraints define how layers respond when you resize their parent frames, enabling responsive designs for different screen sizes and devices. Objects within a frame are called child objects, while the frame itself is the parent frame.
Constraints have horizontal (x-axis) and vertical (y-axis) settings. By default, objects are constrained to the top and left edges of their parent frame.
Horizontal constraints
- Left: keeps the object positioned relative to the left side;
- Right: positions relative to the right side;
- Left + Right: The object's size adjusts with the frame along the x-axis;
- Center: keeps the object centered horizontally;
- Scale: adjusts the object's size and position proportionally to the frame.
Vertical constraints
- Top: positions relative to the top edge;
- Bottom: positions relative to the bottom edge;
- Top + Bottom: the object's size adjusts with the frame along the y-axis;
- Center: keeps the object vertically centered;
- Scale: similar to horizontal scaling but for the y-axis.
Constraints can also be set visually using the constraints box in the design panel.
Using constraints for responsive design
- Align objects (e.g., text, buttons, images) with layout grids for precise positioning;
- Adjust constraints for each object based on how it should behave when the frame is resized;
- Ensure groups or masked objects behave as intended by nesting them into frames and reapplying constraints. Shortcut is CTRL + ALT + G (Windows), or Command + Option + G (Mac);
- Test responsiveness by resizing the parent frame to ensure no distortion or misalignment occurs.
1. What do constraints in Figma primarily control?
2. What happens when you apply the "Scale" constraint to an object?
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Section 4. Chapter 4