Course Content
UI/UX Design with Figma
UI/UX Design with Figma
2. Creating and Organizing Objects in Figma
Layers in Figma: Organizing and Managing Your Design ElementsUsing Groups in Figma: Structuring and Nesting Objects EfficientlyShapes in Figma: Creating and Customizing Design ElementsAlignment of Objects in Figma: Precision and Layout OptimizationPen Tool in Figma: Creating Custom Shapes and Vector GraphicsFigma Version History: How to Track and Restore ChangesType Tool in Figma: Adding and Styling Text for UI/UX DesignFonts in Figma: Choosing and Applying Typography EffectivelyTypographic Hierarchy in Figma: Enhancing Readability and UI Design
3. Creating Visuals in Figma
Placing Photos and Videos in Figma: Enhancing Your Designs with MediaUsing Masks in Figma: Clipping and Layering for Advanced VisualsBlend Modes in Figma: Creating Stunning Effects and OverlaysColor and Gradient Fill in Figma: Mastering Palettes for UI/UX DesignButtons and Auto Layout in Figma: Streamlining Interactive ElementsFigma Components: Building Reusable Design Systems EfficientlyStyles in Figma: Creating Consistent Design Systems for UI/UXPlugins and Widgets in Figma: Extending Functionality for Better Workflow
4. Mastering Prototyping in Figma
Layout Grids, Rows, and Columns in Figma: Structuring Your DesignsGrid Theory in Figma: Designing for Precision and ConsistencyFrames vs. Groups in Figma: Choosing the Right StructureConstraints in Figma: Responsive Design Made EasyPrototyping Basics in Figma: Creating Interactive User FlowsVariants in Figma: Streamlining UI Components for EfficiencyComponent Properties in Figma: Enhancing Reusable Design ElementsPractice: Creating Different Buttons in Figma
5. Submitting Work: from Wireframe to Showcase
Wireframing in Figma: Laying the Foundation for a Great UIAnimating UI in Figma: Bringing Designs to LifeDesigning a Mobile App in Figma: From Concept to PrototypeFinalizing the Design: Polishing Your UI for Development HandoffTesting Your App Design: Ensuring a Seamless User ExperienceShowcasing Your Work: Presenting Your Figma Projects
Prototyping Basics in Figma: Creating Interactive User Flows
Interactive prototypes in Figma help demonstrate how a design behaves, enabling clients and stakeholders to visualize the final product's user experience. To create a basic prototype:
- Go to the Prototype tab and select the first frame;
- Click the plus icon near "Flow Starting Point" to designate the starting frame. You can drag it to a different frame if needed;
- Select an object, or a frame, and drag the blue circle node to another frame to establish a connection;
- Connections can be adjusted or removed by dragging the arrow to an empty area or using the minus icon in the Prototype tab;
- Click the Play/Present icon to open the prototype;
- Clicking unlinked areas displays hotspots. A hotspot is where the Interaction takes place. It can be any object within the original frame, such as a link, button, image or icon, etc.
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Section 4. Chapter 5