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The Singleton Pattern Explained
Programming

The Singleton Pattern Explained

Ensuring a Single Instance

Ihor Gudzyk

by Ihor Gudzyk

C++ Developer

Apr, 2025
4 min read

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The Singleton Pattern Explained

The Singleton Pattern is a creational design pattern that ensures a class has only one instance and provides a global point of access to that instance. This is particularly useful when you need a single point of control, such as managing a configuration, logging, or database connection.

Note iconNote
Think of it like a president of a country. There is only one president at a time, and they are the central figure making decisions.

How to Implement Singleton Pattern

The Singleton Pattern restricts the instantiation of a class to just one object. This can be achieved by making the constructor private and providing a static method that returns the single instance of the class.

Start by creating a class with a private constructor and a static method to return the single instance.

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In the above implementation _instance holds the single instance of the Singleton class. The constructor __init__ raises an exception if an attempt is made to create more than one instance. The get_instance method checks if an instance already exists. If not, it creates and returns one; otherwise, it simply returns the existing instance.

Now that we have the Singleton class, we can access the unique instance using the get_instance method.

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Both singleton_a and singleton_b refer to the same instance of the Singleton class, guaranteeing that only a single object is created. The benefits of using Singleton pattern include:

  • Global Access: provides a centralized access point to the instance, allowing any part of the program to access it without needing to know its creation process;
  • Controlled Instantiation: ensures that only one instance of the class exists, simplifying the management of resources such as database connections;
  • Lazy Initialization: the instance is created only when it is first needed, making it memory efficient.

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FAQs

Q: What is the Singleton Pattern?
A: The Singleton Pattern ensures a class has only one instance and provides a global point of access to that instance.

Q: Why should I use the Singleton Pattern?
A: It ensures controlled access to a single instance and is commonly used for managing resources like configuration settings, logging, and database connections.

Q: How is the Singleton Pattern different from the Factory Pattern?
A: The Singleton Pattern restricts the instantiation of a class to a single object, while the Factory Pattern provides a way to create different objects without specifying their exact class.

Q: Can I have multiple instances of a Singleton class?
A: No, the Singleton Pattern ensures that only one instance of the class exists. If you try to create a second instance, it will return the existing one.

Q: When should I avoid using the Singleton Pattern?
A: Avoid using the Singleton Pattern in cases where multiple instances of a class are needed, as it can introduce tight coupling and make unit testing more difficult.

Q: Can I combine the Singleton Pattern with other patterns?
A: Yes, you can combine the Singleton Pattern with patterns like Factory or Observer for more flexibility. For example, a Singleton Factory can be used to create different objects while maintaining a single point of access.

Q: What are the main benefits of the Singleton Pattern?
A: It provides a controlled, single access point to an object and ensures that only one instance is created, which is particularly useful for managing shared resources.

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