Crafting a Classic Hangman Game
BEGINNER
#python
Автор: Sofiia Piustonen
Опис курсу
Hangman is a classic word-guessing game where players aim to uncover a hidden word by suggesting letters within a limited number of attempts. The game progresses with each incorrect guess, drawing parts of a hangman figure, leading to a loss if the figure is completed before the word is fully guessed. In this project, participants will methodically build a digital version of Hangman. We will start by loading a word list from a file, then move on to develop functions for handling guesses, updating the game state, and managing the game's flow, culminating in a complete, playable game.
Опис курсу
Hangman is a classic word-guessing game where players aim to uncover a hidden word by suggesting letters within a limited number of attempts. The game progresses with each incorrect guess, drawing parts of a hangman figure, leading to a loss if the figure is completed before the word is fully guessed. In this project, participants will methodically build a digital version of Hangman. We will start by loading a word list from a file, then move on to develop functions for handling guesses, updating the game state, and managing the game's flow, culminating in a complete, playable game.
Рейтинг та відгуки
3.9з 5
14 відгуків
Kim M.
156 днів тому
I followed all the steps, but in the end I couln't play the game. So I had to as AI to help me, to correct my code, because the hints weren't enough help. Just one time (in one chapter)I could actually check my code. In the end there were several mistakes, which I could not have found with only the hints
dave c.
242 днів тому
The juptr nodebook is fragile and can easily break, landing you on a 404 error page. The help topics are inadequate and fail to address things like cells and how they operate. The help video to explain the editor skims lightly over the functionality. You have to experiment to figure out things lilke how to save your work and how to run the program once you're done.
Gabriel D.
274 днів тому
Best way for learning is by doing...
Justin D.
316 днів тому
The main function, which had 3 or 4 different chapters of instruction, was already filled in. Otherwise, this was a good exercise!...
Nikolas V.
317 днів тому
rely nice...
T P.
322 днів тому
Okay, this actually taught me a lot. Best way for me to learn....
Ben W.
337 днів тому
Great for anyone who prefers hands-on learning. Easy to follow and understand....
Kateryna B.
349 днів тому
very good...
Orlando D.
357 днів тому
Comprehensive use of learned Python programming language....
Sandra C.
359 днів тому
I found that it didn't save my progress so each time I went to finish it I had to start all over again! the end was very confusing for me and I didn't understand it. It looked like it was written but then it said I was wrong.
Yevhen Y.
361 днів тому
Pretty cool, but l think it will be some simple text graphic here. If you try pass from phone, may some problems with saving previous code, that need do backups) In general not bad, and i think some examples how to do and how not to do was here, try it.
Jordan F.
386 днів тому
Seemed pretty good until the end where it just seemed to tank....
Jenna W.
521 днів тому
Easy to follow, but the bulk of the hangman code is already written for you and there is no challenge. Also, could not download the certificate....
Stian S.
554 днів тому
+ Relatively easy to follow, good hints. Well structured. - It resets if you leave the course. The whole page will freeze if its left too long.
Рейтинг та відгуки
3.9з 5
14 відгуків
Kim M.
156 днів тому
I followed all the steps, but in the end I couln't play the game. So I had to as AI to help me, to correct my code, because the hints weren't enough help. Just one time (in one chapter)I could actually check my code. In the end there were several mistakes, which I could not have found with only the hints
dave c.
242 днів тому
The juptr nodebook is fragile and can easily break, landing you on a 404 error page. The help topics are inadequate and fail to address things like cells and how they operate. The help video to explain the editor skims lightly over the functionality. You have to experiment to figure out things lilke how to save your work and how to run the program once you're done.
Gabriel D.
274 днів тому
Best way for learning is by doing...
Justin D.
316 днів тому
The main function, which had 3 or 4 different chapters of instruction, was already filled in. Otherwise, this was a good exercise!...
Nikolas V.
317 днів тому
rely nice...
T P.
322 днів тому
Okay, this actually taught me a lot. Best way for me to learn....
Ben W.
337 днів тому
Great for anyone who prefers hands-on learning. Easy to follow and understand....
Kateryna B.
349 днів тому
very good...
Orlando D.
357 днів тому
Comprehensive use of learned Python programming language....
Sandra C.
359 днів тому
I found that it didn't save my progress so each time I went to finish it I had to start all over again! the end was very confusing for me and I didn't understand it. It looked like it was written but then it said I was wrong.
Yevhen Y.
361 днів тому
Pretty cool, but l think it will be some simple text graphic here. If you try pass from phone, may some problems with saving previous code, that need do backups) In general not bad, and i think some examples how to do and how not to do was here, try it.
Jordan F.
386 днів тому
Seemed pretty good until the end where it just seemed to tank....
Jenna W.
521 днів тому
Easy to follow, but the bulk of the hangman code is already written for you and there is no challenge. Also, could not download the certificate....
Stian S.
554 днів тому
+ Relatively easy to follow, good hints. Well structured. - It resets if you leave the course. The whole page will freeze if its left too long.
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Hangman is a classic word-guessing game where players aim to uncover a hidden word by suggesting letters within a limited number of attempts. The game progresses with each incorrect guess, drawing parts of a hangman figure, leading to a loss if the figure is completed before the word is fully guessed. In this project, participants will methodically build a digital version of Hangman. We will start by loading a word list from a file, then move on to develop functions for handling guesses, updating the game state, and managing the game's flow, culminating in a complete, playable game.