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The Best IDE for Unreal Engine
Development ToolsGame Development

The Best IDE for Unreal Engine

Unreal Engine IDEs Overview

Andrii Chornyi

by Andrii Chornyi

Data Scientist, ML Engineer

Jun, 2024
18 min read

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The Best IDE for Unreal Engine

Unreal Engine is a powerful game development platform known for its robust capabilities in creating immersive 3D and virtual reality experiences. While Unreal Engine itself offers a comprehensive suite of tools for game development, choosing the right Integrated Development Environment (IDE) can significantly enhance productivity and streamline the coding process.

In this article, we'll explore the key differences and features of the most popular IDEs compatible with Unreal Engine: Visual Studio, Visual Studio Code, Rider for Unreal Engine, and Xcode. This comparison will help you determine which IDE best fits your specific development needs.

Visual Studio

Visual Studio is a feature-rich, comprehensive IDE developed by Microsoft. It's widely regarded as the gold standard for Windows development, including for Unreal Engine.

Key Features:

  • Deep Integration with Unreal Engine: Visual Studio offers seamless integration with Unreal Engine. This includes automatic project configuration and setup when you create a new Unreal project or when you open an existing project. Visual Studio automatically detects the Unreal Engine version and configures the project settings accordingly.
  • Unreal Engine Project Browser and Editor: Developers can directly interact with Unreal Engine through Visual Studio. The IDE supports opening any asset or script directly from Visual Studio, and changes in code can be hot-reloaded into the Unreal Editor, which can be running simultaneously.
  • Advanced Debugging Tools: Visual Studio's debugger is robust, providing native support for complex Unreal Engine data types. This makes it easier to inspect objects, watch variables, and manage breakpoints effectively. Its graphical debugging tools, such as memory and CPU profiling, are also superior, helping optimize game performance.
  • Windows Platform Development: Visual Studio is particularly strong in developing for Windows platforms, offering extensive support for DirectX and Windows APIs, which are crucial for game development on Windows.
  • UnrealVS Extension: This Visual Studio extension adds several Unreal Engine specific tools to the IDE, enhancing its functionality. This includes features like quick build configurations, debugging tools, and a toolbar for launching the game or editor right from the IDE.
  • Native Performance Profiling: Visual Studio includes integrated performance profiling tools that allow developers to analyze the performance of their game directly from the IDE without the need for third-party tools. This is particularly useful in game development for optimizing frame rates and resource usage.
  • Live Code Analysis: Visual Studio performs live code analysis as you type, which helps catch common coding mistakes and enforces best coding practices. This is supported by a comprehensive set of refactoring tools that make it easier to improve and maintain the code base.
  • Comprehensive Plugin Ecosystem: There is a wide range of plugins and extensions available for Visual Studio that can extend its capabilities further, especially for game development and Unreal Engine-specific tasks.

Best For:

Developers who need robust, comprehensive development tools and are primarily targeting Windows platforms. It’s ideal for individual projects due to its free plan.

Visual Studio Code

Visual Studio Code (VS Code) is a lightweight, open-source IDE also developed by Microsoft. It has gained popularity for its performance and flexibility.

Key Features:

  • Lightweight and Fast: VS Code is notably faster and lighter than many traditional IDEs like Visual Studio or JetBrains Rider. This makes it ideal for developers who prefer a quicker startup and less resource-intensive operation, which can be beneficial when working alongside resource-heavy applications like Unreal Engine.
  • Extensibility: One of VS Code's strongest features is its vast marketplace of extensions. For Unreal Engine developers, there are specific extensions that enhance C++ coding, integrate with build systems and version control, and even support for Unreal Engine's specific workflow features like syntax highlighting for Unreal's custom macros and Blueprints.
  • Integrated Terminal: VS Code comes with a powerful integrated terminal, which allows developers to execute Unreal Engine build commands and scripts directly within the IDE environment. This integration simplifies the workflow by reducing the need to switch between the IDE and a separate terminal application.
  • Git Integration: Built-in Git support is another significant feature of VS Code. It provides comprehensive tools for version control, including branch management, diffs, staging, committing, and pulling changes, all directly within the IDE. This is particularly useful for Unreal Engine projects where multiple developers may be collaborating and version control is crucial.
  • Customization: VS Code allows extensive customization of both its user interface and its functional behavior through settings and JSON configuration files. Developers can tweak everything from the editor layout, theme, and key bindings to language-specific linting and compiling settings, allowing a personalized coding environment.
  • Debugging Tools: While not as robust out-of-the-box for C++ as some other IDEs, VS Code’s debugging capabilities can be significantly enhanced with extensions. For Unreal Engine development, configuring VS Code for debugging involves setting up extensions for C/C++ that support native debugging features, making it a powerful tool for diagnosing and fixing code issues.
  • Live Share: Visual Studio Live Share is an extension for VS Code that enables real-time collaboration between team members. Developers can share their current session, including code, terminal, and applications, with others remotely, which can be invaluable for team debugging sessions and pair programming.

Best For:

Developers looking for a lightweight, flexible IDE that works across multiple platforms. It’s suitable for smaller to medium-sized projects or for developers who prioritize quick setup and ease of use.

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Rider

Rider for Unreal Engine is a JetBrains IDE tailored specifically for Unreal Engine development, providing first-class support for both Unreal Engine and general C++ development.

Key Features:

  • Unreal Engine Specific Code Analysis: Rider for Unreal Engine includes Unreal Engine-specific inspections and quick-fixes. These are designed to catch common Unreal-specific issues and mistakes, offering suggestions and automatic fixes that are not typically available in other IDEs.
  • Enhanced Support for Unreal's Reflection System: Rider understands Unreal Engine’s reflection system, providing better assistance for code elements like properties and functions marked with Unreal's macros (e.g., UPROPERTY, UFUNCTION). It offers attribute tooltips and can navigate you directly to macro definitions.
  • Blueprints Support: One of Rider’s standout features is its first-class support for Unreal Engine Blueprints. It allows you to navigate from C++ code to related Blueprints and visualize the relationships between them, enhancing the understanding and management of your game's logic layers.
  • Integrated UnrealHeaderTool: Rider integrates seamlessly with UnrealHeaderTool, which checks and processes the special Unreal Engine macros in C++ code. This integration helps to catch issues early in the development process, directly within the IDE.
  • Built-in HLSL Support: Rider includes support for HLSL (High-Level Shading Language), allowing developers to write, debug, and refactor shader code effectively within the same environment where they handle their C++ and Blueprints.
  • Game Debugging Made Easier: The IDE provides advanced debugging tools tailored for Unreal Engine, like the ability to debug both C++ code and Blueprints. You can attach to running UE4 processes or launch an instance directly from the IDE, and use Rider’s powerful debugger to inspect, evaluate, and modify game state on the fly.
  • Live Templates for Unreal Engine: Rider includes a set of live templates specifically designed for Unreal Engine development, which speeds up the development by providing quick insertions of common code patterns and constructs.
  • Performance Profiling: Rider comes with integrated performance profiling tools that can help identify performance bottlenecks within the game code, offering insights that are tailored to the needs of game development.
  • Cross-Platform Support: Like other JetBrains products, Rider for Unreal Engine supports Windows, macOS, and Linux, which is particularly beneficial for teams or developers working across different operating systems.
  • Seamless Integration with Version Control: Rider supports Git, Perforce, SVN, and more, providing tools for version control that are tightly integrated into the development environment, making it easier to manage changes and collaborate with others.

Best For:

Developers who want a specialized IDE for Unreal Engine with powerful coding and refactoring tools. Ideal for those who also value tools for code analysis and optimization.

Xcode

Xcode is the primary tool for macOS, iOS, and other Apple operating systems development. It also supports Unreal Engine development on Mac systems.

Key Features:

  • Platform-Specific Tools: Xcode is optimized for developing applications on Apple’s platforms. This means it provides better support for macOS and iOS-specific functionalities, which is crucial when developing Unreal Engine games intended for these platforms.
  • Simulators and Device Management: Xcode comes with simulators for iOS, tvOS, watchOS, and macOS, allowing developers to test and debug their games on multiple Apple devices without needing physical access to each one.
  • Native Support: Xcode provides first-class support for Metal, Apple's graphics and compute API, which Unreal Engine uses on iOS and macOS. This includes syntax highlighting, debugging, and performance analysis tools for Metal Shading Language (MSL), which is essential for optimizing graphics performance on Apple devices.
  • Shader Profiling and Optimization: With tools like the Metal shader profiler, developers can fine-tune the performance of their shaders directly within Xcode, a significant advantage when optimizing games for the Metal graphics API.
  • Seamless UI Design: While Unreal Engine has its UI tools, Xcode’s Interface Builder offers a robust environment for designing user interfaces with native support for macOS and iOS features. Developers can create and manage storyboards, menu bars, and other UI elements that are specific to Apple’s platforms.
  • Instruments Tool: Xcode's Instruments tool offers comprehensive profiling capabilities that help developers analyze the performance of their Unreal Engine game in real time. This includes tracking memory usage, CPU and GPU performance, and identifying performance bottlenecks.
  • Unified Workflow: Since Xcode is developed by Apple, it features a tightly integrated development environment that works seamlessly with macOS and iOS. This includes automatic handling of provisioning profiles, certificates, and other configurations needed for deploying applications to Apple’s App Store.
  • Swift and Objective-C: While Unreal Engine primarily uses C++, Xcode supports Swift and Objective-C, allowing developers to easily integrate parts of their project or third-party libraries that may be written in these languages.

Best For:

Developers who are focused on building games or applications for Apple’s ecosystem using Unreal Engine. It’s essential for iOS and macOS exclusive development.

Decision-Making Scheme

When deciding which IDE to use for Unreal Engine development, consider the following factors:

  • Platform: Are you developing exclusively for Windows, or do you need cross-platform support?
  • Project Size: Is your project relatively small, or is it a large-scale production that might benefit from more robust tools?
  • Specialization: Do you need specialized Unreal Engine features, or are general C++ features sufficient?
  • Performance Needs: Do you require advanced tools for performance optimization and debugging?
  • Ecosystem Compatibility: Are you targeting specific platforms, like Apple’s iOS and macOS?

Ready-to-Go Recommendations

Here’s a quick guide to help you select an IDE based on your specific circumstances:

For Beginners Learning Game Development

  • Recommended IDE: Visual Studio Code
  • Why: VS Code is lightweight, easy to set up, and supports a vast array of plugins that make it adaptable as your skills grow. It’s also cross-platform, which is ideal for learners who might be using different operating systems.

For Professional Development Teams

  • Recommended IDE: Rider for Unreal Engine
  • Why: Rider offers a comprehensive set of features tailored specifically for Unreal Engine, including superior code analysis tools, refactoring capabilities, and a seamless integration with Unreal Engine’s ecosystem. Its tools for code quality assurance are particularly beneficial for maintaining standards across development teams.

For Developers Targeting the Apple Ecosystem

  • Recommended IDE: Xcode
  • Why: Xcode is the official IDE for macOS and iOS development, offering the best integration and optimization for Apple hardware and software. It provides specific tools for designing Apple interfaces and optimizing applications for performance on Apple devices.

For Individual Developers Focusing on Windows

  • Recommended IDE: Visual Studio
  • Why: Visual Studio is a robust, feature-rich, and free for individual users IDE that integrates deeply with the Windows operating system and offers the best performance and user experience on that platform. It’s particularly well-suited for developing complex games and applications in Unreal Engine.

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Conclusion

Choosing the right IDE for Unreal Engine development depends on a variety of factors, including project requirements, team size, target platforms, and personal workflow preferences. By understanding the strengths and limitations of each IDE — whether it's the comprehensive capabilities of Visual Studio, the flexibility of VS Code, the specialization of Rider for Unreal Engine, or the native Apple support of Xcode — you can select the best tool to enhance your productivity and streamline your development process.

FAQs

Q: Can I use multiple IDEs for different aspects of the same Unreal Engine project?
A: Yes, some developers use different IDEs for different tasks based on strengths, such as using one for gameplay programming and another for performance optimization.

Q: Is there a cost associated with any of these IDEs?
A: Visual Studio and Xcode are free for individual developers, with paid versions for professional teams. VS Code is completely free. Rider requires subscription, though free trial and discounts for educational purposes are available.

Q: How important is IDE choice in the success of an Unreal Engine project?
A: While the right IDE can enhance productivity and ease specific development tasks, the success of a project relies more on good design, programming skills, and project management.

Q: Can these IDEs be used by beginners in game development?
A: Yes, but the choice of IDE should match the beginner’s learning curve. Visual Studio Code or Xcode (for Mac users) is often recommended for beginners due to their simplicity and extensive documentation.

Q: What support do these IDEs offer for team collaboration and version control?
A: All these IDEs have built-in support or plugins available for version control systems like Git, which is crucial for team collaboration. Visual Studio and Rider offer more integrated project management tools that can be beneficial for larger teams. VS Code provides robust third-party extensions for team collaboration.

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