In this section we will continue with looking into the blueprints. Blueprints are at the heart of everything that happens in Unreal Engine and are what we will be working on mostly in this course.
Level design is one of the most important parts of any game. A good level not only creates a suitable environment but also considers the timing of events in creating an enjoyable experience. Coupled with that, a good level tells a story without using words.
Widgets, UMGs, and UI; they are all basically the same thing really. In this section, we will take a look at how to make menus and HUDs using widgets. We also take a look at how to add SFX to our widgets and blueprints.
We are almost done with our game at this point! In this section we are going to set up a system to increase the difficulty of the game as we proceed! Lastly, we are going to set up the winning and gameover logic for our game.