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Game Development with Unity
4.7+
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69 omtaler
Beginner
Have you ever played games? I think in our time, everyone has at least once launched computer games and enjoyed the virtual world of these digital creations. But have you ever been curious about how such games are created? What programming language are they written in, and what is game development? This track will introduce you to one of the most popular game engines, Unity. Get ready to dive into an incredible adventure of learning Unity and create your own game using the C# language!
C#
Unity
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Try Codefinity TeamsWhat you will learn
- Learn the fundamentals of C#, including variables, control structures, and object-oriented programming principles
- Deepen your C# skills by exploring advanced concepts, improving code efficiency and maintainability
- Get started with Unity by building a fully functional Flappy Bird game, learning game physics, UI, and player controls
- Master 2D game development in Unity by creating a fighting game, implementing animations, combat mechanics, and AI
- 168 chapters
- 18 hours
- 143 tasks
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Learning track content
Module 1 / C# Basics
In this section we will get an introduction to C#. Moreover, we will also learn some basic elements of the C# language.
- Why C#?Forhåndsvisning
- C# SyntaxForhåndsvisning
- Displaying OutputForhåndsvisning
- Challenge: Outputting a TriangleForhåndsvisning
- CommentsForhåndsvisning
- Challenge: CommentsForhåndsvisning
- VariablesForhåndsvisning
- IdentifiersForhåndsvisning
- Challenge: Variable DeclarationForhåndsvisning
- Basic Operators & ExpressionsForhåndsvisning
- Challenge: OperatorsForhåndsvisning
In any programming language we have to deal with different types of data. In this section we will learn about that.
- Integer Data TypesForhåndsvisning
- Challenge: Declaring Explicitly Typed VariablesForhåndsvisning
- Floating-Point and DoubleForhåndsvisning
- BooleansForhåndsvisning
- CharacterForhåndsvisning
- StringForhåndsvisning
- Strings ChallengeForhåndsvisning
- Basic String FormattingForhåndsvisning
- Challenge: String FormattingForhåndsvisning
- Declaring ConstantsForhåndsvisning
- Basic Type CastingForhåndsvisning
- Type Casting PracticeForhåndsvisning
- Basic Type ConversionForhåndsvisning
- Basic Coding PracticeForhåndsvisning
In this section we will learn about features of C# that help us control the flow of the program such as executing pieces of code based on conditions.
- Comparison OperatorsForhåndsvisning
- Logical OperatorsForhåndsvisning
- Challenge: OperatorsForhåndsvisning
- Order of OperationsForhåndsvisning
- If StatementForhåndsvisning
- Challenge: if ConditionForhåndsvisning
- else KeywordForhåndsvisning
- Challenge: else KeywordForhåndsvisning
- if-else ChainForhåndsvisning
- Challenge: if, else-if, elseForhåndsvisning
- switch StatementForhåndsvisning
- Challenge: SwitchForhåndsvisning
In this section we will learn about how to deal with repetitive tasks in programming.
Arrays are an important part of any programming language as they let us group together and manipulate a large amount of similar data. In this section we will learn about Arrays and how to use them for practical applications.
In this section we will learn about one of of the most widely used and essential features of C# called Methods. We will also explore its uses through creative practice tasks.
- What are Methods?Forhåndsvisning
- Creating and Calling MethodsForhåndsvisning
- Challenge: Methods CreationForhåndsvisning
- Method ParametersForhåndsvisning
- Challenge: Method with ParametersForhåndsvisning
- Method Return ValuesForhåndsvisning
- Challenge: Return ValuesForhåndsvisning
- Local & Global ScopesForhåndsvisning
- Challenge: ScopesForhåndsvisning
- What's Next?Forhåndsvisning
Module 2 / C# Beyond Basics
In this section we will learn data structures like Lists and Dictionaries. We will also learn how to read and write files. In the end we will look at how to deal with unexpected errors which can occur during the program's execution.
- What are Lists?Forhåndsvisning
- Practicing List DeclarationForhåndsvisning
- List MethodsForhåndsvisning
- What are Dictionaries?Forhåndsvisning
- Practicing DictionariesForhåndsvisning
- Reading Files using StreamReaderForhåndsvisning
- Reading Files using File MethodsForhåndsvisning
- Writing FilesForhåndsvisning
- Error HandlingForhåndsvisning
- Practicing Error HandlingForhåndsvisning
In this section we will learn about some more advanced structures for storing data, namely Structs and Enumerators. We will learn how to use them and we will look at some practice examples as well.
- What are Structs?Forhåndsvisning
- Defining & Using a StructureForhåndsvisning
- Practicing StructsForhåndsvisning
- Structs with Other Data StructuresForhåndsvisning
- Struct MethodsForhåndsvisning
- Correctly Accessing Fields in Struct MethodsForhåndsvisning
- Practicing MethodsForhåndsvisning
- Struct ConstructorsForhåndsvisning
- Practicing ConstructorsForhåndsvisning
- EnumeratorsForhåndsvisning
- Practicing EnumeratorForhåndsvisning
In this section, we will learn what Object-Oriented Programming (OOP) is and how we can create programs that use the concept of OOP. We will also practice this concept with many hands-on tasks that are fun to solve.
- What is Object-Oriented Programming?Forhåndsvisning
- Defining ClassesForhåndsvisning
- Practice: Creating ClassesForhåndsvisning
- Class ObjectsForhåndsvisning
- Class Objects vs Struct ObjectsForhåndsvisning
- Practice: ObjectsForhåndsvisning
- Class MethodsForhåndsvisning
- Practice: MethodsForhåndsvisning
- Class ConstructorsForhåndsvisning
- Practice: ConstructorsForhåndsvisning
In this section, we delve deeper into the essentials of Object-Oriented Programming (OOP). We explore advanced topics to enhance your understanding and proficiency in OOP. From managing object lifecycles through destructors to refining class structures with access modifiers, and harnessing the power of derived classes and method overloading, this section equips you with the knowledge and practical skills needed to design robust and flexible object-oriented systems.
This will be a detailed chapter in which we will dive deep into the main principles of Object-Oriented Programming (OOP). We will also look at many practical applications and hands-on examples of these principles to understand them better. In this section we will revise some of the concepts from the previous section in a bit more detail and combine the concepts together to understand it more thoroughly.
- What are the Principles of OOP?Forhåndsvisning
- InheritanceForhåndsvisning
- Practicing InheritanceForhåndsvisning
- PolymorphismForhåndsvisning
- Practicing PolymorphismForhåndsvisning
- EncapsulationForhåndsvisning
- Encapsulation PracticeForhåndsvisning
- AbstractionForhåndsvisning
- Abstraction PracticeForhåndsvisning
- What's Next?Forhåndsvisning
Module 3 / Unity for Beginners
Discover what Unity is and how it's used through a concise video. Learn how to download Unity with step-by-step instructions accompanied by visuals. Follow along as we create a project and scene in Unity. Explore the Unity interface, including Hierarchy, Project, Console, Scene, Game, and Inspector, through an engaging video with a quizzes.
Embark on your game development journey with Unity Essentials. Learn scripting basics,
explore components, manipulate GameObjects, master object transformations, capture
player input, and move your first player.
Grasp foundational concepts in gaming physics, including
time.deltaTime's role for smooth gameplay. Learn to utilize Rigidbody components effectively and implement collision detection techniques. Explore OnCollisionEnter and OnTriggerEnter methods' uses. Apply these skills practically by guiding a bird character through a Flappy Bird-style game, mastering movement and collision detection.
Discover how to design interfaces and incorporate sounds into your games. Begin by
mastering UI basics and creating elements. Explore specific UI designs like texts and buttons. Connect different game scenes and add a main menu to your game. Enhance gameplay with immersive sound effects, utilizing a dedicated sound manager for optimal control and organization.
Enhance your game's visuals by updating designs and incorporating basic particle systems and post-processing effects. Improve the overall design for a better player experience.
Finally, export your game and conduct thorough testing to ensure quality.
Module 4 / Fighting Game in Unity
In this chapter, we will learn all about animations, how to synchronize animations with movement, and how to smoothly transition between animations.
We will create a full behavior for the player and animate it. The player will be able to move, jump, and attack using different techniques, such as the Rigidbody2D for movement and triggers for attacks and interactions.
We will create the Boss AI and define its behavior based on the player's proximity. When the player is at a long distance, the Boss will either send a projectile or move toward the player. If the player is nearby, the Boss will attack with its weapon. Additionally, when the Boss's health drops below 40%, it will enter a rage state and unleash different, more aggressive attacks.
We will implement major improvements to the game, including adding particles and effects to enhance the overall feel. Additionally, we'll create UI elements such as the main menu and health bar, and ensure they are controllable. Finally, we'll export the game and test it.
We will revisit the game we created in the previous Unity course (Flappy Bird) and enhance it. We'll add random generation, synchronize the background movement with the player, and dynamically move obstacles, creating an endless gameplay experience.
Requirements
- A computer with a browser - all browsers are supported.
- Your enthusiasm to enhance your tech skills.
- Everything else needed to start learning and practicing is already included in this course.
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Det viktigste er å lære og ikke gi opp
Materialet er bra, det er mye å lære, alt for å bli bedre, og det viktigste er å lære det du ønsker....
Matteo Comune
Takket være dem lærer jeg mye…
Takket være dem lærer jeg mye raskere fordi de hjelper deg med å forstå alt fra grunnen av. Det er den beste nettsiden for folk uten IT-bakgrunn...
Yuliana Cadavid
Flott kurs for nybegynnere
Flott kurs for nybegynnere, de tester kunnskapen din i hver leksjon....
Elpunzon
Jeg nyter min Codefinity-opplevelse…
Jeg nyter min Codefinity-opplevelse med å lære Python. Den selvstyrte læringsmåten er flott fordi jeg kan tilpasse den til timeplanen min...
Alexandru Alexandru
Det er hyggelig å lære fra Codefinity
Det er hyggelig å lære fra Codefinity. Det er enkelt og har gode eksempler på det jeg lærte her...
jacob Templet
Easy to follow along with and provides…
Lett å følge med på og gir utfordring i hverdagen min. Utfordringen får meg til å ville lære dag etter dag...
Elan
Codefinity er et omfattende læringsverktøy…
Codefinity er et omfattende læringsverktøy som hjelper deg med å utvikle ferdighetene dine som programvareingeniør eller datavitenskapsmann. Øvelsene er morsomme og en god måte å skjerpe ferdighetene dine på...
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Første gang jeg lærer å programmere
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Adrien Morel
Godt designet for totale nybegynnere
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Det er rett og slett perfekt forklart! Så langt har jeg ikke opplevd noen vanskeligheter fordi alt er så godt organisert....
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