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Game Development with Unity Track - Online Learning with Certificate
Game Development with Unity
Game Development with Unity
Beginner
4.4
228 reviews
7.8k+ Learners
Have you ever played games? I think in our time, everyone has at least once launched computer games and enjoyed the virtual world of these digital cre…
165
Chapters
18
Learning hours
164
Assignments
AI Assistant
Shareable Certificate
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What you will learn

Understanding C# syntax and basic operations
Creating and using arrays for data management
Building a Flappy Bird game in Unity
Working with variables and data types in C#
Defining and using methods in C# programs
Implementing game physics and player controls
Implementing control structures and loops in C#
Mastering object-oriented programming concepts
Designing UI and adding sounds in Unity games
Learning track content
Arrays are an important part of any programming language as they let us group together and manipulate a large amount of similar data. In this section we will learn about Arrays and how to use them for practical applications.
This section introduces essential data structures, including Lists and Dictionaries, as well as techniques for reading from and writing to files. It also covers fundamental error-handling practices to manage unexpected issues that may arise during program execution.
Structured data can be represented in more advanced ways using Structs and Enumerators. The material introduces their purpose, demonstrates how to apply them effectively, and illustrates their use through practical examples.
Object-Oriented Programming (OOP) introduces a way of structuring software around objects that combine data and behavior. The material explains the core principles of OOP, demonstrates how they can be applied to program design, and provides practical exercises to reinforce understanding through hands-on problem solving.
The material expands on core Object-Oriented Programming (OOP) by introducing advanced concepts that strengthen both design and implementation skills. Topics include managing object lifecycles with destructors, refining class design through access modifiers, extending functionality using derived classes, and applying method overloading for greater flexibility. Together, these concepts provide the foundation for building robust, maintainable, and scalable object-oriented systems.
This chapter provides an in-depth exploration of the fundamental principles of Object-Oriented Programming (OOP). The material emphasizes practical applications and hands-on examples to reinforce understanding. Key concepts introduced earlier are revisited in greater detail and combined to build a more comprehensive perspective on object-oriented design.
Discover what Unity is and how it's used through a concise video. Learn how to download Unity with step-by-step instructions accompanied by visuals. Follow along as we create a project and scene in Unity. Explore the Unity interface, including Hierarchy, Project, Console, Scene, Game, and Inspector, through an engaging video with a quizzes.
Embark on your game development journey with Unity Essentials. Learn scripting basics, explore components, manipulate GameObjects, master object transformations, capture player input, and move your first player.
Grasp foundational concepts in gaming physics, including time.deltaTime's role for smooth gameplay. Learn to utilize Rigidbody components effectively and implement collision detection techniques. Explore OnCollisionEnter and OnTriggerEnter methods' uses. Apply these skills practically by guiding a bird character through a Flappy Bird-style game, mastering movement and collision detection.
Discover how to design interfaces and incorporate sounds into your games. Begin by mastering UI basics and creating elements. Explore specific UI designs like texts and buttons. Connect different game scenes and add a main menu to your game. Enhance gameplay with immersive sound effects, utilizing a dedicated sound manager for optimal control and organization.
Enhance your game's visuals by updating designs and incorporating basic particle systems and post-processing effects. Improve the overall design for a better player experience. Finally, export your game and conduct thorough testing to ensure quality.
We will create a full behavior for the player and animate it. The player will be able to move, jump, and attack using different techniques, such as the Rigidbody2D for movement and triggers for attacks and interactions.
We will create the Boss AI and define its behavior based on the player's proximity. When the player is at a long distance, the Boss will either send a projectile or move toward the player. If the player is nearby, the Boss will attack with its weapon. Additionally, when the Boss's health drops below 40%, it will enter a rage state and unleash different, more aggressive attacks.
We will implement major improvements to the game, including adding particles and effects to enhance the overall feel. Additionally, we'll create UI elements such as the main menu and health bar, and ensure they are controllable. Finally, we'll export the game and test it.
We will revisit the game we created in the previous Unity course (Flappy Bird) and enhance it. We'll add random generation, synchronize the background movement with the player, and dynamically move obstacles, creating an endless gameplay experience.
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