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Game Development with Unity
4.5+
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★★★★★
133 reviews
Beginner
Have you ever played games? I think in our time, everyone has at least once launched computer games and enjoyed the virtual world of these digital creations. But have you ever been curious about how such games are created? What programming language are they written in, and what is game development? This track will introduce you to one of the most popular game engines, Unity. Get ready to dive into an incredible adventure of learning Unity and create your own game using the C# language!
C#
Unity
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Try Codefinity TeamsWhat you will learn
- Learn the fundamentals of C#, including variables, control structures, and object-oriented programming principles
- Deepen your C# skills by exploring advanced concepts, improving code efficiency and maintainability
- Get started with Unity by building a fully functional Flappy Bird game, learning game physics, UI, and player controls
- Master 2D game development in Unity by creating a fighting game, implementing animations, combat mechanics, and AI
- 168 chapters
- 18 hours
- 142 tasks
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Learning track content
Module 1 / C# Basics
In this section we will get an introduction to C#. Moreover, we will also learn some basic elements of the C# language.
In any programming language we have to deal with different types of data. In this section we will learn about that.
In this section we will learn about features of C# that help us control the flow of the program such as executing pieces of code based on conditions.
In this section we will learn about how to deal with repetitive tasks in programming.
Arrays are an important part of any programming language as they let us group together and manipulate a large amount of similar data. In this section we will learn about Arrays and how to use them for practical applications.
In this section we will learn about one of of the most widely used and essential features of C# called Methods. We will also explore its uses through creative practice tasks.
Module 2 / C# Beyond Basics
This section introduces essential data structures, including Lists and Dictionaries, as well as techniques for reading from and writing to files. It also covers fundamental error-handling practices to manage unexpected issues that may arise during program execution.
Structured data can be represented in more advanced ways using Structs and Enumerators. The material introduces their purpose, demonstrates how to apply them effectively, and illustrates their use through practical examples.
Object-Oriented Programming (OOP) introduces a way of structuring software around objects that combine data and behavior. The material explains the core principles of OOP, demonstrates how they can be applied to program design, and provides practical exercises to reinforce understanding through hands-on problem solving.
The material expands on core Object-Oriented Programming (OOP) by introducing advanced concepts that strengthen both design and implementation skills. Topics include managing object lifecycles with destructors, refining class design through access modifiers, extending functionality using derived classes, and applying method overloading for greater flexibility. Together, these concepts provide the foundation for building robust, maintainable, and scalable object-oriented systems.
This chapter provides an in-depth exploration of the fundamental principles of Object-Oriented Programming (OOP). The material emphasizes practical applications and hands-on examples to reinforce understanding. Key concepts introduced earlier are revisited in greater detail and combined to build a more comprehensive perspective on object-oriented design.
Module 3 / Unity for Beginners
Discover what Unity is and how it's used through a concise video. Learn how to download Unity with step-by-step instructions accompanied by visuals. Follow along as we create a project and scene in Unity. Explore the Unity interface, including Hierarchy, Project, Console, Scene, Game, and Inspector, through an engaging video with a quizzes.
Embark on your game development journey with Unity Essentials. Learn scripting basics,
explore components, manipulate GameObjects, master object transformations, capture
player input, and move your first player.
Grasp foundational concepts in gaming physics, including
time.deltaTime's role for smooth gameplay. Learn to utilize Rigidbody components effectively and implement collision detection techniques. Explore OnCollisionEnter and OnTriggerEnter methods' uses. Apply these skills practically by guiding a bird character through a Flappy Bird-style game, mastering movement and collision detection.
Discover how to design interfaces and incorporate sounds into your games. Begin by
mastering UI basics and creating elements. Explore specific UI designs like texts and buttons. Connect different game scenes and add a main menu to your game. Enhance gameplay with immersive sound effects, utilizing a dedicated sound manager for optimal control and organization.
Enhance your game's visuals by updating designs and incorporating basic particle systems and post-processing effects. Improve the overall design for a better player experience.
Finally, export your game and conduct thorough testing to ensure quality.
Module 4 / Fighting Game in Unity
In this chapter, we will learn all about animations, how to synchronize animations with movement, and how to smoothly transition between animations.
We will create a full behavior for the player and animate it. The player will be able to move, jump, and attack using different techniques, such as the Rigidbody2D for movement and triggers for attacks and interactions.
We will create the Boss AI and define its behavior based on the player's proximity. When the player is at a long distance, the Boss will either send a projectile or move toward the player. If the player is nearby, the Boss will attack with its weapon. Additionally, when the Boss's health drops below 40%, it will enter a rage state and unleash different, more aggressive attacks.
We will implement major improvements to the game, including adding particles and effects to enhance the overall feel. Additionally, we'll create UI elements such as the main menu and health bar, and ensure they are controllable. Finally, we'll export the game and test it.
We will revisit the game we created in the previous Unity course (Flappy Bird) and enhance it. We'll add random generation, synchronize the background movement with the player, and dynamically move obstacles, creating an endless gameplay experience.
Requirements
- A computer with a browser - all browsers are supported.
- Your enthusiasm to enhance your tech skills.
- Everything else needed to start learning and practicing is already included in this course.
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Thanks to them I'm learning a lot faster because they help you to understand everything from scratch. It's the best website that helps people with no background in IT...
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Well designed for total beginners
Well designed for total beginners, incremental progress and makes me feel confident....
_Gracy
it's simply perfectly well explained
it's simply perfectly well explained! so far I have not experienced any difficulty because everything is so well managed...
Ruslan Kravchuk
The main thing is to learn and not give up
The material is good, there is a lot to learn, all in order to become better and the main thing is to learn what you want....
Matteo Comune
Thanks to them I'm learning a lot…
Thanks to them I'm learning a lot faster because they help you to understand everything from scratch. It's the best website that helps people with no background in IT...
Yuliana Cadavid
great course for beginners
great course for beginners, they test your knowledge in every lesson...
Elpunzon
I am enjoying my Codefinity experience…
I am enjoying my Codefinity experience learning Python. The self-paced way of learning is great because I can fit it into my schedule...
Alexandru Alexandru
Is nice to learn from codefinity
Is nice to learn from codefinity. Its easy and have good examples on what I learned here...
jacob Templet
Easy to follow along with and provides…
Easy to follow along with and provides challenge in my every day life. The challenge keeps me wanting to learn day after day...
Elan
Codefinity is a comprehensive learning…
Codefinity is a comprehensive learning tool to help you develop your skills as a software engineer or data scientist. The exercises are fun and a good way to sharpen your skills...
Thibault
First time learning how to code
First time learning how to code and successfully doing so with codefinity - thank you...
Adrien Morel
Well designed for total beginners
Well designed for total beginners, incremental progress and makes me feel confident....
_Gracy
it's simply perfectly well explained
it's simply perfectly well explained! so far I have not experienced any difficulty because everything is so well managed...
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Boost your Tech Skills!
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What you'll get with our subscription:
Access to 85+ top-rated courses
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