Crafting a Classic Hangman Game
Kurs
463 Studenter allerede påmeldt- Gain proficiency in handling files by loading a word list to use in the game.
- Develop algorithmic thinking to construct functions that manage game state adjustments.
- Enhance programming capabilities in updating visual elements to reflect changing game conditions.
- Acquire the ability to implement game flow control, ensuring a smooth and logical gaming experience.
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Det er 1 moduler i dette kurset
Hangman is a classic word-guessing game where players aim to uncover a hidden word by suggesting letters within a limited number of attempts. The game progresses with each incorrect guess, drawing parts of a hangman figure, leading to a loss if the figure is completed before the word is fully guessed. In this project, participants will methodically build a digital version of Hangman. We will start by loading a word list from a file, then move on to develop functions for handling guesses, updating the game state, and managing the game's flow, culminating in a complete, playable game.Utvalgt av studenter fra de fremragende skolene
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Studentanmeldelser
3.9
14 anmeldelser
5
29%
4
29%
3
43%
2
0%
1
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Viser 3 av 14 anmeldelser
Kim MdV
3
Vurdert den Jul 21, 2024
I followed all the steps, but in the end I couln't play the game. So I had to as AI to help me, to correct my code, because the hints weren't enough help. Just one time (in one chapter)I could actually check my code. In the end there were several mistakes, which I could not have found with only the hints
dave c
3
Vurdert den Apr 26, 2024
The juptr nodebook is fragile and can easily break, landing you on a 404 error page. The help topics are inadequate and fail to address things like cells and how they operate. The help video to explain the editor skims lightly over the functionality. You have to experiment to figure out things lilke how to save your work and how to run the program once you're done.
Gabriel Deamond
4
Vurdert den Mar 26, 2024
Best way for learning is by doing
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