What is Game Design
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Game design can take on many different forms depending on the project. At an indie studio, a game designer may be the only designer or one of just a few, while at larger companies like Rockstar, there are large teams where each designer specializes in specific mechanics, such as driving systems or storytelling. Regardless of the role, game designers need a set of tools specifically for designing experiences, which is the focus of this course.
Game design is almost always a type of job that is highly collaborative and requires great communication skills so that you can express your ideas not only verbally but also visually.
Your ultimate goal is to create a specific enough experience for the player that is fun and engaging. You have to understand what engaging means in general, but the more important question is, what is fun? In game design theory, there are generally 8 kinds of fun and they are as follows:
Once you are more experienced, you should try combining multiple types of fun, but for now try focusing primarily on one single type of fun. And no, right now, you cannot appeal to everyone or even two at the same. The reason for that is that, if you are making a game from scratch, you first need to figure out your core mechanics. However if you are working on a project that is past this stage, then perhaps you can focus on designing for a new kind of fun.
Core mechanics are the most important sets of game elements that your game is all about. So for example in Tetris, rotating bricks to fit them in a space, and showing the current score in the corner are both mechanics, but rotating bricks is a core mechanic: without it, there is no Tetris.
One of the most important tools and frameworks that we will use in creating games or nearly any other digital experience is known as the iterative design process. With it, you will reach success; without it, you will be forever lost in a pile of unfinished, gigantic projects.
The purpose of this design process is to repeatedly take smaller steps towards success at a time and continuously collect feedback and data about where the design and development work is going. As a designer, you are not only focused on creating; rather, we are also focused on learning about what the users want and "what the game wants to be"! This brings in another topic, which is design thinking.
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